About Manifest File in Android:
1.
Structure of the Manifest File
Every application must have an
AndroidManifest.xml file (with precisely that name) in its root directory. The
manifest file presents essential information about your app to the Android
system, information the system must have before it can run any of the app's
code. Among other things, the manifest does the following:
·
It names the Java package for the
application. The package name serves as a unique identifier for the
application.
·
It describes the components of the
application — the activities, services, broadcast receivers, and content
providers that the application is composed of. It names the classes that
implement each of the components and publishes their capabilities (for example,
which Intent messages
they can handle). These declarations let the Android system know what the
components are and under what conditions they can be launched.
·
It determines which processes will
host application components.
·
It declares which permissions the
application must have in order to access protected parts of the API and
interact with other applications.
·
It also declares the permissions
that others are required to have in order to interact with the application's
components.
·
It lists the Instrumentation classes
that provide profiling and other information as the application is running.
These declarations are present in the manifest only while the application is
being developed and tested; they're removed before the application is
published.
·
It declares the minimum level of the
Android API that the application requires.
·
It lists the libraries that the
application must be linked against.
Structure of the Manifest File
The diagram below shows the general
structure of the manifest file and every element that it can contain. Each
element, along with all of its attributes, is documented in full in a separate
file. To view detailed information about any element, click on the element name
in the diagram, in the alphabetical list of elements that follows the diagram,
or on any other mention of the element name.
<?xml version="1.0" encoding="utf-8"?>
<manifest>
<uses-permission />
<permission />
<permission-tree />
<permission-group />
<instrumentation />
<uses-sdk />
<uses-configuration />
<uses-feature />
<supports-screens />
<compatible-screens />
<supports-gl-texture />
<application>
<activity>
<intent-filter>
<action />
<category />
<data />
</intent-filter>
<meta-data />
</activity>
<activity-alias>
<intent-filter> . . . </intent-filter>
<meta-data />
</activity-alias>
<service>
<intent-filter> . . . </intent-filter>
<meta-data/>
</service>
<receiver>
<intent-filter> . . . </intent-filter>
<meta-data />
</receiver>
<provider>
<grant-uri-permission />
<meta-data />
<path-permission />
</provider>
<uses-library />
</application>
</manifest>
<manifest>
<uses-permission />
<permission />
<permission-tree />
<permission-group />
<instrumentation />
<uses-sdk />
<uses-configuration />
<uses-feature />
<supports-screens />
<compatible-screens />
<supports-gl-texture />
<application>
<activity>
<intent-filter>
<action />
<category />
<data />
</intent-filter>
<meta-data />
</activity>
<activity-alias>
<intent-filter> . . . </intent-filter>
<meta-data />
</activity-alias>
<service>
<intent-filter> . . . </intent-filter>
<meta-data/>
</service>
<receiver>
<intent-filter> . . . </intent-filter>
<meta-data />
</receiver>
<provider>
<grant-uri-permission />
<meta-data />
<path-permission />
</provider>
<uses-library />
</application>
</manifest>
All the elements that can appear in
the manifest file are listed below in alphabetical order. These are the only
legal elements; you cannot add your own elements or attributes.
<action>
<activity>
<activity-alias>
<application>
<category>
<data>
<grant-uri-permission>
<instrumentation>
<intent-filter>
<manifest>
<meta-data>
<permission>
<permission-group>
<permission-tree>
<provider>
<receiver>
<service>
<supports-screens>
<uses-configuration>
<uses-feature>
<uses-library>
<uses-permission>
<uses-sdk>
<activity>
<activity-alias>
<application>
<category>
<data>
<grant-uri-permission>
<instrumentation>
<intent-filter>
<manifest>
<meta-data>
<permission>
<permission-group>
<permission-tree>
<provider>
<receiver>
<service>
<supports-screens>
<uses-configuration>
<uses-feature>
<uses-library>
<uses-permission>
<uses-sdk>
2. File Conventions
Some conventions and rules apply
generally to all elements and attributes in the manifest:
Elements
Only
the <manifest> and <application> elements are required, they each must be present and
can occur only once. Most of the others can occur many times or not at all —
although at least some of them must be present for the manifest to accomplish
anything meaningful.
If
an element contains anything at all, it contains other elements. All values are
set through attributes, not as character data within an element.
Elements
at the same level are generally not ordered. For example, <activity>, <provider>,
and<service> elements
can be intermixed in any sequence. (An <activity-alias> element is the exception to this rule: It must follow
the <activity> it
is an alias for.)
Attributes
In
a formal sense, all attributes are optional. However, there are some that must
be specified for an element to accomplish its purpose. Use the documentation as
a guide. For truly optional attributes, it mentions a default value or states
what happens in the absence of a specification.
Except
for some attributes of the root <manifest> element,
all attribute names begin with an android:prefix — for
example, android:alwaysRetainTaskState. Because the prefix is universal, the documentation
generally omits it when referring to attributes by name.
Declaring class names
Many
elements correspond to Java objects, including elements for the application
itself (the<application> element) and its principal components — activities (<activity>),
services (<service>),
broadcast receivers (<receiver>),
and content providers (<provider>).
If
you define a subclass, as you almost always would for the component classes (Activity, Service,BroadcastReceiver, and ContentProvider),
the subclass is declared through a name attribute. The name must
include the full package designation. For example, an Service subclass
might be declared as follows:
<manifest . . . >
<application . . . >
<service android:name="com.example.project.SecretService" . . . >
. . .
</service>
. . .
</application>
</manifest>
<application . . . >
<service android:name="com.example.project.SecretService" . . . >
. . .
</service>
. . .
</application>
</manifest>
However,
as a shorthand, if the first character of the string is a period, the string is
appended to the application's package name (as specified by the <manifest> element's package attribute).
The following assignment is the same as the one above:
<manifest package="com.example.project" . . . >
<application . . . >
<service android:name=".SecretService" . . . >
. . .
</service>
. . .
</application>
</manifest>
<application . . . >
<service android:name=".SecretService" . . . >
. . .
</service>
. . .
</application>
</manifest>
When
starting a component, Android creates an instance of the named subclass. If a
subclass isn't specified, it creates an instance of the base class.
Multiple values
If
more than one value can be specified, the element is almost always repeated,
rather than listing multiple values within a single element. For example, an
intent filter can list several actions:
<intent-filter . . . >
<action android:name="android.intent.action.EDIT" />
<action android:name="android.intent.action.INSERT" />
<action android:name="android.intent.action.DELETE" />
. . .
</intent-filter>
<action android:name="android.intent.action.EDIT" />
<action android:name="android.intent.action.INSERT" />
<action android:name="android.intent.action.DELETE" />
. . .
</intent-filter>
Resource values
Some
attributes have values that can be displayed to users — for example, a label
and an icon for an activity. The values of these attributes should be localized
and therefore set from a resource or theme. Resource values are expressed in
the following format,
@[package:]type:name
where
the package name can be omitted if the resource is in the same
package as the application, type is a type of resource — such
as "string" or "drawable" — and name is
the name that identifies the specific resource. For example:
<activity android:icon="@drawable/smallPic" . . . >
Values
from a theme are expressed in a similar manner, but with an initial '?'
rather than '@':
?[package:]type:name
String values
Where
an attribute value is a string, double backslashes ('\\')
must be used to escape characters — for example, '\\n'
for a newline or '\\uxxxx' for a Unicode character.
3.
File Features
The
following sections describe how some Android features are reflected in the
manifest file.
Intent Filters
The
core components of an application (its activities, services, and broadcast
receivers) are activated by intents. An intent is a bundle of
information (an Intent object)
describing a desired action — including the data to be acted upon, the category
of component that should perform the action, and other pertinent instructions.
Android locates an appropriate component to respond to the intent, launches a
new instance of the component if one is needed, and passes it the Intent
object.Components
advertise their capabilities — the kinds of intents they can respond to —
through intent filters. Since the Android system must learn which
intents a component can handle before it launches the component, intent filters
are specified in the manifest as <intent-filter> elements. A component may have any number of filters,
each one describing a different capability.
An
intent that explicitly names a target component will activate that component;
the filter doesn't play a role. But an intent that doesn't specify a target by
name can activate a component only if it can pass through one of the
component's filters.
For information on how Intent objects are tested
against intent filters, see a separate document, Intents and Intent Filters
2.
Icons and Labels
A
number of elements have icon and label attributes
for a small icon and a text label that can be displayed to users. Some also have
a description attribute for longer explanatory text that can also be
shown on-screen. For example, the <permission> element has all three of these attributes, so that
when the user is asked whether to grant the permission to an application that
has requested it, an icon representing the permission, the name of the
permission, and a description of what it entails can all be presented to the
user.
In
every case, the icon and label set in a containing element become the default icon and label settings
for all of the container's subelements. Thus, the icon and label set in the <application> element are the default icon and label for each of the
application's components. Similarly, the icon and label set for a component —
for example, an <activity> element
— are the default settings for each of the component's <intent-filter>elements. If an <application> element sets a label, but an activity and its intent
filter do not, the application label is treated as the label for both the
activity and the intent filter.
The
icon and label set for an intent filter are used to represent a component
whenever the component is presented to the user as fulfilling the function
advertised by the filter. For example, a filter with "android.intent.action.MAIN" and "android.intent.category.LAUNCHER" settings advertises an activity as one that initiates
an application — that is, as one that should be displayed in the application
launcher. The icon and label set in the filter are therefore the ones displayed
in the launcher.
3.
Permissions
A permission is
a restriction limiting access to a part of the code or to data on the device.
The limitation is imposed to protect critical data and code that could be
misused to distort or damage the user experience.
Each
permission is identified by a unique label. Often the label indicates the
action that's restricted. For example, here are some permissions defined by
Android:
android.permission.CALL_EMERGENCY_NUMBERS
android.permission.READ_OWNER_DATA
android.permission.SET_WALLPAPER
android.permission.DEVICE_POWER
A
feature can be protected by at most one permission.
If
an application needs access to a feature protected by a permission, it must
declare that it requires that permission with a <uses-permission> element in the manifest. Then, when the application is
installed on the device, the installer determines whether or not to grant the
requested permission by checking the authorities that signed the application's
certificates and, in some cases, asking the user. If the permission is granted,
the application is able to use the protected features. If not, its attempts to
access those features will simply fail without any notification to the user.
An
application can also protect its own components (activities, services,
broadcast receivers, and content providers) with permissions. It can employ any
of the permissions defined by Android (listed inandroid.Manifest.permission) or declared by other applications. Or it can define its
own. A new permission is declared with the <permission> element. For example, an activity could be protected
as follows:
4.
Libraries
<manifest . . . >
<permission android:name="com.example.project.DEBIT_ACCT" . . . />
<uses-permission android:name="com.example.project.DEBIT_ACCT" />
. . .
<application . . .>
<activity android:name="com.example.project.FreneticActivity"
android:permission="com.example.project.DEBIT_ACCT"
. . . >
. . .
</activity>
</application>
</manifest>
Note that, in this example, the DEBIT_ACCT permission is not only declared with the <permission> element, its use is also requested with the <uses-permission> element. Its use must be requested in order for other components of the application to launch the protected activity, even though the protection is imposed by the application itself.
If, in the same example, the permission attribute was set to a permission declared elsewhere (such asandroid.permission.CALL_EMERGENCY_NUMBERS, it would not have been necessary to declare it again with a<permission> element. However, it would still have been necessary to request its use with <uses-permission>.
The <permission-tree> element declares a namespace for a group of permissions that will be defined in code. And <permission-group> defines a label for a set of permissions (both those declared in the manifest with<permission> elements and those declared elsewhere). It affects only how the permissions are grouped when presented to the user. The <permission-group> element does not specify which permissions belong to the group; it just gives the group a name. A permission is placed in the group by assigning the group name to the<permission> element's permissionGroup attribute.
Every application is linked against the default Android library, which includes the basic packages for building applications (with common classes such as Activity, Service, Intent, View, Button, Application, ContentProvider, and so on).
However, some packages reside in their own libraries. If your application uses code from any of these packages, it must explicitly asked to be linked against them. The manifest must contain a separate <uses-library>element to name each of the libraries.